To package Cinema 4D assets for import into Kraken, you must put the model and its referenced files inside a single folder that is at the root of the ZIP file. Within this folder, you can put the model and its referenced files in a single flattened folder, or you can organize the referenced files in any number of sub-folders, such as “textures,” “maps,” and so on.
You must give the ZIP file the extension .c4d.zip for Kraken to recognize it as a Cinema 4D model. The file can be no larger than 5GB. Kraken uses the name of the ZIP file as the name of the asset, not the name of the model file within the ZIP.
If you put the model and its referenced files in a single flattened folder, you do not need to update the paths in the model. Kraken can access the referenced files regardless of the paths in the model. When you download the asset, Kraken provides the files in the same organization that you uploaded them in.
You can also put the referenced files in sub-folders. Kraken can access the referenced files regardless of the paths in the model as long as the referenced files are in the model folder or sub-folders of the model folder.
Then you can import the model as described in Importing assets.
For instructions on exporting assets from Cinema 4D that work with Lens, see Exporting Cinema 4D assets for Lens.
Kraken can import models from these versions of Cinema 4D and its plugins:
|Cinema 4D (.c4d)|
|Versions 3.x-5.x||Version 4.x|
* The format labeled “Arnold” refers to the Arnold plugin version, not the Arnold render engine version.